Rendering Engineer – C++ (m/f/d) – BM21_549
- English
- German
- Others
YOUR TASKS
*Further development and maintenance of our physically based real-time path tracers
*Conception and implementation of modern rendering algorithms based on OpenGL or Vulkan
*CPU and GPU performance improvement through targeted profiling and low-level optimizations (keyword: Warp Utilization, Memory Access Coherence)
*Design, planning, and implementation of new features in close collaboration with the C # development team
*Integration of state-of-the-art 3D and VR technologies
YOUR PROFILE
*Very good knowledge of performance oriented C ++ development and modern rendering APIs (OpenGL 4.x / DirectX11 and higher, as well as GLSL / HLSL)
*Several years of professional experience in rendering
*Bachelor or Master of Science in Computer Science
*Comprehensive knowledge of modern real-time rendering technologies (data structures, algorithms and mathematics)
*Ideally experience with Vulkan or WebGL
*A structured, thorough way of working in terms of profiling, debugging, and planning
YOU WANT
*To actively shape and develop processes and structures – we value your advice!
*To be part of a competent and dynamic team
*To work for an international and technical leader
*To help shape and develop modern software (real-time rendering)
*To constantly learn new things and develop yourself continuously
*Flat hierarchies and fast feedback
*Agile processes and software development according to SCRUM
*And most importantly – have fun at work!
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